![]() ![]() The Aurelian lead Rome have the solid infantry you'd expect from the Roman Legion, but add to it heavily armed and in some cases armoured cavalry, that could easily be the ancestor of the Medieval Knights. The three Roman factions have a surprising amount of variety. ![]() The unit rosters have a focus on faction specific units which give each faction character, and combine with interesting faction traits, tech trees and events to mean the 10 playable factions each offer a different experience. One of the best Total War Campaigns I've played in my 15 years of playing the series (I started with Medieval 1.) A nice variety of factions which each feel unique, some interesting new mechanics which add to the campaign challenge, makes full use of the new politics system introduced in the Power & Politics free update, and brings to life the Crisis of the Third Century, a little known but interesting piece of history. ![]() This is my Steam Review, and I'd say it's only improved since then: It's one of my all time favourite Total War campaigns from any game, so for me it was definitely worth it. The Sassanids, the Germans, Goths, and Scotland are there too I guess. There’s also Tetricus of Gallic Rome who wants to restore the republic and he also vaguely resembles Obi-wan Kenobi, so be sure to use the high ground.įinally there’s Queen Zenobia who’s all about that girl-power and getting helplessly overrun by the Sassanids I guess. Aurelian thinks he’s the sun and was murdered by his own men while he was peeing. Don’t confuse him with Emperor Aurelius the stoic philosopher emperor. There’s Emperor Aurelian the uh “historical winner” of the civil war I guess. The campaign centers around the 3rd Century Crisis, specifically the three-way civil war that happened during said crisis. The campaign is roughly 12 turns a year, so you won’t have to worry about generals dying every few turns. You can lower it by keeping armies stationed in your provinces and through special new administrative buildings. High banditry affect your trade income and creates nasty province wide events like stealing all the tax income from that province for one turn. The bigger your empire, the more bandits raid the countryside. Settlements with more squalor than sanitation have a chance for disease to break out (this was 100% random before) which negatively impacts your settlements and armies (and potentially the enemy). They added a sanitation mechanic, buildings now add squalor, and you need sanitation buildings to counter it. It has new unit card aesthetics, ditching the whole painted clay pot theme (though the buildings still have the clay pot theme so… okay). It’s still mostly the typical Rome 2 experience. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. TW A Message from Total War’s Leadership Team (Dec 2023)Īll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. ![]()
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